Design System

Being responsible for the design of a new game app at Kerad Games, I felt the need to find a way to create and build screens in a scalable and repeatable way and to better communicate with developers and engineers. I thought we needed to incorporate a proper design system to be able to design and develop new features more cohesively and systematically. Doing so, our users would have better understood the app and we would have worked with a smoother and more organized process. Starting from a basic style guide, I designed various components that can be assembled to build new screens and features, rapidly and with a cohesive visual language.